
Storytelling and Gaming Blog
Reflection After making this game, it turned out better than how I expected to be! Due to previous experiences with Unreal Engine 4, I managed to overcome most of the game's technical issues and focused of developing the narrative. Our initial phase of idea development was slow but steady at the same time. Guilherme provided many interesting concepts and we finally settled on the concept of Dante's Inferno. We started researching on the story and found several images from P


Prototype 2D - Game Development HERTS
Changelog Full list of Changelog can be found here: https://github.com/domopuff/Prototype2D/blob/master/Changelog April 11th Added Final Assistant Boss The final stage did not include a procedural generated level. Instead, it entailed a pre-built level. Added assistant boss state behavior and narrative text which follows once the assistant has been defeated. The narrative was coded out using a coroutine which involves waiting for a few seconds before changing the text. April